Welcome to your Pokémon Black and White in-game grade listing! The objective of the list is to rate every Pokémon from Unova in one of the six tiers, from S to E, every vaguely discovering its viability. The significant factor below which each is ranked is efficacy; a Pokémon that is efficient provides faster and simpler solutions to major battles, including Gym Leaders, Elite Four members, and N and Ghetsis in the Pokémon League, compared to ones that are inefficient. Pokémon in higher ranks, like fast and A, are thought to be very effective, while people in lower tiers, like E and D, are considered not quite effective.
Which will be the tiers?
You will find 6 tiers on this list:
Pokémon are ranked under the following 5 factors:
- Availability: This really is how ancient a Pokémon becomes available from the game and how difficult it’s to find (read: encounter speed ). Does this require considerable backtracking, need HM motions, or only have a low experience rate? This includes backtracking to reestablish the Plume Fossil or even Cover Fossil in Nacrene City after obtaining one at the Relic Castle, as well as grabbing Water-types, Cobalion, or Virizion post-Surf. How can the typing’s matchups work against the whole game? When a Pokémon has improved typing, it’s often regarded as a greater position.
- Stats: A Pokémon’s stat supply is critical for its success. Can the Pokémon have a stat supply that matches its movepool along with typing? If a Pokémon includes a stat distribution that favors the two its own typing and movepool, it will frequently be greater on the tier list. Generally speaking, that a Pokémon with reduced Speed will often be ranked lower.
- Movepool: A Pokémon’s movepool (both level-up along with TM/HM) is equally vital. What goes does the Pokémon naturally get and could possibly acquire? Unlike with past matches, TMs are of infinite use and so don’t have any opportunity cost. With that being said, if a Pokémon asks a TM found in a detour off the main path (like TM24 Thunderbolt on Route 18 with Surf or TM47 Low Sweep in reduced Wellspring Cave with Surf), it’ll be hauled down a little.
- Important Battles: Major battles include Gym Leaders, the Elite 4, and the closing conflicts with N and Ghetsis. How can the Pokémon contribute to those battles? A Pokémon that leads to many significant conflicts will often be seen higher than those who do not.
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What tools is the participant permitted to use?
The participant is allowed to use any valid means within the capsule for completing the game efficiently. The participant is only allowed to exchange to evolve Pokémon and not to receive outside help differently. The participant is permitted to use things like X products, Potions, TMs, and Berries. Keep in mind that items have opportunity costs associated with them and may negatively contribute to a Pokémon’s rank if it requires plenty of objects, such as two or even more.
Under what terms were Pokémon tested?
Each Pokémon was analyzed and rated under these extra conditions:
- Each Pokémon was usually on par with all the major Trainers’ levels, in most outleveling their genius by two levels. Reasonable levels at the Elite Four generally vary between 48-50.
- Most evaluations were performed with five-member teams, even although it’s notably more optimal to conduct four or less, since they will gain more experience and readily outlevel opponents.
- Lucky Egg was totally permitted and necessary for bigger teams to reach ideal levels.
- Round the Unova area, there are around twelve Rare Candies (discounting Passerby Analytics HQ), some of these requiring backtracking and HMs to be accessed. They are utilized to get to the aforementioned levels for the Elite Four when utilizing bigger groups.
- Tampering with the clock to get items or Pokémon that can only be purchased in specific seasons has been completely permitted and did not negatively impact some Pokémon’s viability.
- Viability was determined up before Ghetsis; anything that is exclusive to post-game (including the Stone Edge TM) wasn’t taken into account for its Pokémon’s viability.
Reserved for Pokémon that have the highest levels of efficiency. Pokémon inside this tier are able to OHKO or 2HKO a overwhelming majority of foes, restrict the amount of strikes used against them, and function with minimal reliance on things to conquer opponents at similar levels. These Pokémon typically show up before the late-game, and some other defects they are completely composed by their own advantages.
- Availability: Early-game (40 percent chance to appear at Route 4).
- Typing: Conserve for Drayden/Iris, Fire hits all Gym Leaders and Elite Four buddies for at least neutral damage and can be struck super efficiently only by Clay.
- Forged: Darumaka is fairly fast, and its high Strike revved up by Hustle lets it hit every foe hard; its own shaky bulk is fixed by Eviolite. As a Darmanitan, it strikes even more challenging, is way faster, and has sufficient bulk to take impartial hits well and even prevent OHKOs from super successful moves. Hammer Arm is based upon evolution, and Superpower is discovered at level 47. TM-wise, it could be taught Brick Break as an alternative to Superpower, Rock Slide, and Dig, the latter of which is good for Shauntal and Ghetsis’s Fire-resistant Pokémon. Burgh and Elesa shed to Darumaka, though it requires Eviolite for both. As a Darmanitan, it ignites all of the additional Gym Leaders, together with Drayden/Iris falling to Belly Drum. In the Elite Four, it may utilize Belly Drum strategies again to sweep all but Marshal. It’s beneficial against N and Ghetsis, the latter being swept if you use Substitute and X Rate at conjuction with Belly Drum.
- Additional Remarks: Although Hustle may be annoying, the majority of the misses aren’t deadly; it doesn’t stop Darumaka from being among the best choices for an efficient conduct of those games.
- Entrance: Early-game (Dust Clouds in Wellspring Cave).
- Typing: Quite few foes resist Drilbur’s Ground-type attacks, with Burgh’s Leavanny being the only exception.
- Stats: Like a Drilbur, it’s a great Attack stat and good Speed, even though its bulk isn’t quite as impressive. As an Excadrill, it increases a significant increase in Attack and HP, letting it endure most impartial and a few super powerful moves. Excadrill’s foundation 88 Speed enables it outpace most foes later on.
- Movepool: until it learns Metal Claw at level 15 and Dig at level 19, it will be relying upon Fury Swipes. Drilbur sets up using Hone Claws till it learns Swords Dance as Excadrill at level 42. It may be taught X-Scissor and Heal through TMs.
- Important Battles: It is effective at leading against Burgh and destroys the rest of the Gym Leaders. Excadrill may sweep the whole Elite Four minus Marshal by simply using Swords Dance once. It’s also effective at contributing majorly against N and Ghetsis (especially if you are playing in Black, as it can use N’s Zekrom as installation lure ).
- Additional Remarks: Drilbur ought to be evolved at par 33 to learn Earthquake a little sooner, which can be boosted with Soft Sand from Desert Resort. Drilbur is possibly among the greatest Pokémon in BW and consequently is highly suggested to catch, even if the procedure is irritating.
- Entry: Early-game (20% chance to look in Route 4).
- Typing: Although it struggles with Skyla, Scraggy’s typing allows it to conquer Brycen and each one of the Elite Four associates barring Marshal.
- Stats: Scraggy has good defensive and Attack stats, and this can be buffed by Eviolite. Its stride will gradually cause it issues as a Scrafty, however, you should have Speed EVs into outspeed some slower threats.
- Movepool: Its only STAB move is Faint Attack till it learns Brick Break at par 20. It can be educated Payback at level 23 to make the most of its reduced rate. High Jump Kick level 31 and Crunch at level 38 are its most powerful STAB moves. TM-wise, it may be taught Work Up and Rock Slide.
- Major Battles: Excepting Burgh’s Leavanny and Skyla, Scraggy does well against every Gym Leader, Even Though It needs Eviolite for them since a Scraggy. In addition, it works nicely against each Elite Four member bar Marshal and can be useful against N and Ghetsis.
- Additional Remarks: The combination of a strong movepool and good typing that threatens a good deal of major opponents makes Scraggy a very good choice for a run of the games. Always use one with Moxie over Shed SkinCare.
Reserved for Pokémon whose efficacy in terms of finishing the match is thought of as somewhat high. Pokémon inside this tier have the ability to OHKO or 2HKO a great deal of foes and aren’t very reliant on items to succeed, but they either have some observable defects that harm their efficiency or have their usefulness counterbalanced by a late introduction.
- Availability: Mid-game (Get Plume Fossil from feminine Backpacker in Relic Castle and revive at Nacrene City at par 25).
- Typing: Rock / Flying provides it five flaws, though just Rock is ordinary. Archen’s only real losing matchup is against Elesa; it’s great elsewhere.
- Stats: Archen has excellent Attack coupled with good Speed and Special Twist, but it has lacking defenses. For instance Archeops, these stats skyrocket to 140/112 crimes with good 110 Speed. Both Pokémon must be careful though, since their Defeatist ability their crimes at 50 percent or less HP.
- Movepool: It begins with Ancient Power (you’re able to instruct Rock Tomb via TM) and learns Acrobatics (its own best movement ) three degrees afterwards at 28 to replace Pluck. Archen gets Crunch at 35, U-turn at 45 (as Archeops), along with Rock Slide via TM. Dig, Focus Blast, and Dragon Claw are choices, however the line will mostly be using Acrobatics.
- Important Battles: The line’s sheer power means it works well in most significant battles save Elesa, even though it must remain healthy to prevent Defeatist. Against end-game dangers, if it doesn’t OHKO a foe, that foe will frequently come close to knocking it to Defeatist range (a lot are 2HKOed by Acrobatics).
- Additional Remarks: Archen is still among the most powerful Pokémon to use, but Defeatist retains it back.
- Entry: Late-game (20% likelihood of experience in Mistralton Cave, obtained with Surf).
- Typing: Dragon is only resisted by the uncommon Steel typing. Ice- and also Dragon-types that are strong against the lineup are rare (out of Brycen and Drayden/Iris). Dragon is great defensively, as it resists Grass, Fire, Water, and Electric.
- Stats: It possesses really high Attack (particularly as Haxorus), good Speed, and acceptable defensive stats. However, as an Axew, it’s a little bit frail. It can also learn Brick Break, Shadow Claw, also X-Scissor via TMs for rotating coverage as Haxorus.
- Major Battles: You ought to have Fraxure to get Brycen. It’s capable of sweeping all significant fights that are abandoned (such as Brycen due to AI not choosing Frost Breath). Haxorus is the sole Pokémon that can sweep the entire Elite 4 together with N and Ghetsis because of its rotating coverage.
- Additional Comments: Despite arriving late, Axew is a great Pokémon to utilize, as it can sweep each major fight left, together with Mold Breaker function as favored ability. Its Slow experience growth rate is mended with Lucky Egg.
- Availability: Early-game (20% likelihood of encounter in outer portion of Pinwheel Forest).
- Stats: It’s high Strike and HP and acceptable defenses as Conkeldurr, however it’s a tiny bit slow. Timburr’s Special Defense is really low also. After evolving, it learns Bulk Up and Stone Slide at degrees 29 and 33, respectively, along with Hammer Arm at level 45 and Stone Edge at level 49. It also accomplishes Brick Break and Payback from TM.
- Important Battles: It does well against Lenora and may succeed against Burgh if it’s evolved at that point.
- Further Remarks: Conkeldurr stays useful prior to the Pokémon League, in which it falls off due to adverse matchups. But, Conkeldurr still strikes roughly 1/3 of end-game using its STAB attacks. If yours gets Sheer Force, do not instruct Stone Edge over Rock Slide, as they have virtually the same ability, but Rock Slide has much more precision and PP. Gurdurr and Conkeldurr share precisely the identical degree up learnset.
- Entry: Early-game (Course 1 from degrees 2-4 in a 50% encounter rate).
- Typing: The line’s members are Normal-types and impartial against everything rescue Shauntal, whose Ghost-types are resistant, and Marshal, who strikes the line super efficiently.
- Stats: The Lillipup line has strong stats except for Special Attack, together with Stoutland with 100 Strike, 80 Speed and 85/90/90 majority. Return through TM in Nimbasa City is your line’s best STAB assault once they have high friendship, along with the Setup TM could be practical to enhance offensive stats.
- Important Battles: The Lillipup lineup has a solid showing in most major battles, as several opponents resist Normal, and Ghost- and the infrequent Steel-types are managed by Crunch and Dig. Setup might assist the line sweep a few fights out of Elesa onward.
- Added Remarks: Lillipup is always an excellent Pokémon for Gym Leaders however is too reliant on Function Up fosters to perform its job at the Pokémon League. Get the Vital Spirit capability as Lillipup, since it turns into Intimidate as a Herdier forward, allowing the line take physical hits better.
- Availability: compacted, Nuvema Town.
- Typing: Water surveying is great everywhere besides Elesa and Drayden/Iris.
- Stats: Oshawott’s lineup has mixed attackers with average Speed and good bulk.
- Movepool: Oshawott upgrades from Water Gun to Razor Shell at par 17 to Surf in the future. The lineup also gets Grass Knot, Dig, and reunite since mid-game TMs, and Megahorn could be relearned as Samurott.
- Major Battles: Water defeats Burgh’s Dwebble, Grimsley’s Kroododile, also Shauntal’s Golurk and Chandelure. Caitlin save Sigilyph is managed with Megahorn, and also the line can beat Ghetsis’s Seismitoad along with N’s Carracosta using Grass Knot. You can TM Blizzard to get Drayden/Iris, but it is expensive.
- Added Remarks: Oshawott is the most effective newcomer to select, as its own Water typing and powerful moves make it more consistent in important fights compared to other starters.
- Entry: Early-game (Dreamyard (Snivy) / / Pinwheel Forrest (Inner) rustling Grass at 10 percent ).
- Typing: Water typing is very good for most Gyms besides Drayden/Iris, being successful against Clay and impartial elsewhere.
- Stats: Even the reptiles have all round very good stats, most notably 98 offenses and 101 Hurry.
- Movepool: Water Gun reaches the wonderful Scald at level 22. Simipour has Dig, Acrobatics, Shadow Claw, Rock Tomb, Rock Slide, and also Fighting-type TMs for wide coverage and Work Up for setup. Scald later upgrades to Surf, and Blizzard is purchased at Icirrus City.
- Major Battles: Simipour can strike Burgh’s Dwebble, Shauntal’s Chandelure along with Golurk, also Grimsley’s Krookodile with STAB strikes. TM coverage handles virtually everything else.
- Additional Remarks: Panpour’s Water typing and wide coverage permit it to beat most Gym Leaders, however, it is still reliant on Work Up boosts for the Pokémon League. Evolve at level 22 following a Water Stone at Castelia City.
- accessibility: Early-game (35% chance to appear at Inner Pinwheel Forest in White, accessible only by trade in Nacrene City in Black).
- Typing: Grass lets it hit Clay in Addition to Rock-, Ground-, and Water-types, however Burgh, Brycen, Drayden/Iris, along with frequent Bug- and even Poison-types generally pose a threat to it.
- Stats: Petilil has high Special Attack and decent bulk. Lilligant has high speed and Special Attack, with its Distinctive Defense also raised by Quiver Dance.
- Movepool: Growth, Mega Drain, Sleep Powder, and Leech Seed are probably the moves it’ll begin with. It learns Synthesis at level 17, Magical Leaf at par 19, Stun Spore at level 22, and Giga Drain at level 26. As a Lilligant, it is going to learn Quiver Dance at par 28 and Petal Dance at par 46.
- Major Battles: Like a Lilligant, it may sweep each major struggle by placing up Quiver Dance; however, sometimes, it should utilize Sleep Powder to obtain promotes safely. It also needs a good deal of boosts to carry down a great deal of teams which have Grass-resistant Poémon.
- Additional Remarks: When it learns Giga Drain, evolve it before level 28. Sun Stone could be received in the Ace Trainer in a Nimbasa City building. Though Petilil can conquer all significant fights, it needs a whole lot of Quiver Dance boosts to beat resistant foes, as it depends solely on Grass-type STAB moves. Personal Tempo is your preferred ability to prevent confusion induced by Lilligant’s Petal Dance. In Black Version, it is possible to trade a Cottonee to Dye in Nacrene City, that has a Modest nature and the Chlorophyll ability, is at level 15, and has 20/20/20/31/20/20 IVs.
- accessibility: Early-game (Wellspring Cave, 50% encounter rate).
- Typing: Rock typing lets the line overcome Lenora, Burgh, Elesa, Skyla, Brycen, and N, being more resistant to the typical Normal-types.
- Stats: » The Roggenrola lineup members are physical tanks, but they are really slow. Because of Gigalith, it’s a great 135 Strike stat coupled with high overall bulk.
- Movepool: Roggenrola has Headbutt, selecting up Rock Blast at level 14 and Iron Defense at par 20. If you keep it unevolved for 2 amounts, it picks up Rock Slide at level 27, which conveys it to Stone Edge in 48 when evolved. Rock Smash, Return, Bulldoze and Toxic could be taught through TMs.
- Important Battles: The line is a wonderful option for Lenora, Burgh, and (if it is the only Pokémon in the party so that it does not get phazed by Dragon Tail) Drayden/Iris together with Iron Defense. Gigalith 2HKOes impartial end-game aims with Stone Edge and manages N pretty well, especially with putting up Iron Defense on Zekrom at Black. It is useful for Ghetsis’s Eelektross and Bouffalant despite the latter having Earthquake.
- Further Remarks: Gigalith stays useful until the Pokémon League, in which it drops off due to adverse matchups and limited targets to hit STAB moves. It can make good usage of Hard Stone and Quick Claw.
- Entry: Early-game (Route 4 from levels 14-18 at a 40% encounter rate).
- Stats: Sandile and Krokorok have high Strike and Speed but dismal defenses. Krookodile has great 95/80/70 bulk, 117 Strike, and 92 Speed.
- Movepool: Level 14-15 Sandile start out using Bite, which is more preferable to Assurance on nearest and dearest. Sandile gets the Rock Tomb and Dig TMs as well as Crunch at level 28, which are staple STAB moves. Later on, Krokorok gets the Brick Break, Low Sweep, Rock Slide, and reunite TMs, which provide it wide coverage. It’s suggested to hold off on evolving Krokorok for eight amounts to acquire Earthquake at par 48 instead of degree 54 as Krookodile.
- Major Battles: The Sandile line includes a solid showing in most major conflicts, even ones in which it has a disadvantage, thanks to Moxie and good Speed. It can sweep Elesa with Rock Tomb along with Dig, fares decently against Clay’s Excadrill, is excellent against Shauntal and Caitlin, also strikes 1/3 of N and Ghetsis’s teams super effectively (N’s Carracosta is shaky due to Sturdy and Aqua Jet). Brycen and Marshal are demanding to your line but still workable.
- Additional Comments: Krookodile is among the most effective late-game sweepers available, using its STAB moves having few answers. Moxie aids this and makes it amazingly effective as it has Earthquake.
- Typing: Struggling typing lets Sawk take on Lenora, Brycen, Grimsley, N, along with Ghetsis nicely, though it loses to Shauntal along with Caitlin.
- Stats: Sawk’s high Attack and Speed, coupled with acceptable bulk, also make it an Superb sweeper
- Movepool: Sawk updates from Double Cease to Low Sweep to Brick Break to Close Combat through the match, together with TM moves like twist and Rock Slide offering coverage that is useful. Work Up and Bulk upward at par 33 allow Sawk boost its Strike.
- Major Battles: Sawk wins handily against Lenora but needs Setup or Bulk Up to sweep the Majority of the additional Gyms. Against the Elite 4, Sawk sweeps Grimsley and is neutral against Marshal. STAB Close Combat handles half of both N’s and Ghetsis’s teams.
- Added Comments: Sawk is quite effective from the box, however STAB moves are resisted fairly often, and its decent defensive stats do not hold up as well towards the conclusion of the game. Sturdy is your favored ability although not required. Try to grab a Sawk at par 17 from dark grass to start with Low Sweep.
- Typing: Struggling typing lets Throh choose Lenora, Brycen, Grimsley, N, and Ghetsis nicely, though it loses to Shauntal and Caitlin.
- Stats: Throh possesses high Attack and HP along with great Defense and Special Defense, however it’s pretty slow.
- Movepool: It will have Seismic encounter upon being caught and, based on degree, Vital Throw (otherwise learned at level 17). Bulk Up comes at par 33 and Superpower at level 49. Payback via TM assists Throh do nicely against Shauntal.
- Major Battles: Throh is really used against Lenora. In addition, it sweeps all Gym Leaders, also Skyla and onwards, because of Bulk Up. Against the Elite Four, it may sweep against Grimsley and Marshal reliably, while Shauntal gets her team trapped by Throh, minus Cofagrigus, should you heal this up a few times. It is also useful against N and Ghetsis, as it can take down some of their Poémon readily.
- Added Comments: Throh is great for many major fights, but it is overall dependent on several Bulk Up boosts, which becomes debatable in the Pokémon League. In White, it is possible to find a level 17 Throh rather easily by going into shadowy grass with a flat 17 Pokémon at the lead and with a Repel. Throh usually can set up only 2-3 Bulk Ups in the slightest, because its low Speed usually means that it will often take a strike before doing something.
Reserved for Pokémon whose efficacy concerning finishing the match is thought of as high. Pokémon in this tier can OHKO or 2HKO a fair number of foes and may take a little bit of item reliance to sweep opponents’ teams. These Pokémon are extremely useful, but either have several defects holding them are struck fairly late.
- Accessibility: Early-game (Desert Resort, 10%, degrees 20-22).
- Typing: Bug/Rock Reading is odd, providing only flaws to Water-, Rock- (common), and Steel-types. It should not be utilized against Clay and Marshal.
- Stats: Dwebble has great base 85 Defense, 65 Attack, and okay 55 Speed. Crustle has good general bulk and great Attack, but is sluggish at base 45 Speed.
- Movepool: Dwebble begins with Smack Down and has Bug Bite and Stealth Rock at a few degrees. Dwebble gets the basic Rock Slide at just par 29, complemented by X-Scissor via TM. As Crustle, it learns Shell Smash at level 43 or through Heart Scale, which transforms into a marginally fast sweeper.
The lineup defeats Clay’s Krokorok and readily sweeps the last few Trainers with Shell Smash. Shauntal and Caitlin are shaky due to specific moves, and Marshal is embarrassing because of Stone Edge. It can take N’s Vanilluxe along with Zoroark and Ghetsis’s Hydreigon.
- Added Comments: Dwebble is a Pokémon with various excellent matchups after it’s taught Shell Smash. Ability-wise, Sturdy guarantees Dwebble resides any hit from total health, whereas Shell Armor blocks crucial hits; both are equally great.
- Availability: Late-game (20% chance to show up at Chargestone Cave).
- Typing: Steel-type provides Ferroseed a enormous number of resistances, that are notable in the conflicts against Drayden/Iris, Caitlin, Shauntal, along with Grimsley. Its Grass typing makes it neutral from Skyla and Brycen, unfortunately, but it does make it good against Water-type traces, especially the Seismitoad one. It does fear Fire-types, though.
- Stats: The Ferroseed line owns great surveillance and Special Defense, decent Attack, and incredibly low rate, making it usually move last.
- Movepool: It should know Metal Claw along with Gyro Ball upon being captured and, based on the level, either Curse (24 or 25) or Iron Defense (26). It learns Power Whip upon evolution and Iron Head at level 46 for greater PP. Payback can be learned naturally or via TM.
- Important Battles: Ferroseed may do well from Skyla, however, it requires a good deal of Curse boosts to conquer her. In addition, it does great against Brycen and extremely well against Drayden/Iris. However, it struggles against Marshal. It can also conquer N’s Archeops and Vanilluxe along with Ghetsis’s Seismitoad.
- Additional Comments: Ferroseed’s fantastic typing makes it useful from many major struggles, but its reduced Speed means that it will always take a hit before doing something. It is also reliant on Curse promotes to win matchups. Giving Ferroseed Rocky Helmet out of Cold Storage is also a good idea, because it and Iron Barbs will harm contact move users for 1/4 of the HP.
- Availability: Late-game (39% chance to appear in Chargestone Cave).
- Typing: Electric typing lets it handle all Flying-types (most notably Skyla) and many Water-types. Its Bug typing lets it reach Grimsley super effectively and makes Ground-type moves neutral. However, foes’ Stone and Fire coverage will get into its way.
- Stats: It has good Special Attack and higher Speed (which makes Electro Ball helpful ), even though its bulk isn’t impressive.
- Movepool: As it comes with scatter Bite and Electroweb upon being captured. At levels 29 and 34, it is going to learn Electro Ball and Signal Beam. It Needs to Be taught Thunder through TM in Icirrus City.
- Important Battles: Like a Galvantula, it sweeps Skyla and Brycen and will help in the fight from Drayden/Iris. In the Elite Four, it can contribute by simply taking out specific dangers, but generally doesn’t sweep.
- Additional Remarks: Joltik’s usefulness is generally restricted only to Pokémon which are either frail or weak to Electric or Bug. Grab a Joltik with Compound Eyes, as it’s Required to achieve 91% accuracy on Thunder.
- Availability: Mid-game (Route 6 in a 25% experience rate).
- Typing: Bug/Steel Reading provides Escavalier nine resistances that help out against the last two Gyms, Shauntal, Caitlin, N, and (to an extent) Grimsley. Fire-type moves are infrequent save for Shauntal’s Chandelure, N’s Reshiram, also Ghetsis’s Hydreigon along with Eelektross.
- Stats: Fantastic majority of 70/105/105 and Attack of 135 make Escavalier a powerful tank, though base 20 Speed means it’ll always go next.
- Movepool: Tough early, but Escavalier shortly gets Iron Head at par 37, both the X-Scissor TM, along with Swords Dance at 52, together with Slash and Return as coverage.
- Major Battles: Escavalier sweeps Clay using Fury Cutter (slip a Persim Berry from a wild Tympole for Swagger). Escavalier solos Brycen, Drayden/Iris, along with 2/3 of Skyla’s team also (use Slash on Swanna). Escavalier handles the end-game nicely via Iron Defense and Swords Dance, though Shauntal and Ghetsis are shaky.
- Additional Comments: Escavalier is a remarkably dominant Pokémon that, while a hassle to begin, has a place in virtually all remaining important battles. While the slow pace can leave it open to status and carrying hits continuously, the advantages it owns make it rewarding. Make sure you receive a flat 26 or lesser Karrablast for Fury Cutter. Reduce Skin is your favored skill because of Karrablast, since it becomes Battle Simulator following evolving that helps Escavalier avoid critical hits.